Dawn of the Orcs is a GMless dark fantasy roleplaying and worldbuilding game for 1-8 players. In Dawn of the Orcs, you create the first Orcs to fight for you, modify them in an attempt to win a terrible war, and tell the story of how they become their own people.
From itch.io:
Dawn of the Orcs is designed for high-energy oneshot play. Each game takes around 90-120 minutes. By the end, you will have created an original Orc people, won or lost battles based on your strategic decision-making, and told the story of a grim and chaotic period of history. You may even find yourself creating setting elements that you want to revisit in a different roleplaying game!
You are sages, wizards, scholars, geniuses, charlatans, and assorted other meddlers. Your nation faces destruction at the hands of an overwhelming foe. To save your homeland, you have put your occult learning, secret arts, and esoteric skills to use to build an army of new soldiers, who you call the Orcs. Each battle of the war buys you time to improve and modify your Orcs. Can you repel the invaders with a combination of sorcery and strategy? What will you have created when the fighting is over?
Dawn of the Orcs is a GMless dark fantasy worldbuilding and roleplaying game. You play as the magical technocrats who create the first Orcs as weapons of war, modify and improve them over time, and tell the story of how the Orcs become their own people. It plays in around 90-120 minutes; by the end, you will have created a unique Orc people, perhaps even one you feel like using in the setting of other roleplaying games.
Dawn of the Orcs can be played solo or with up to 8 players.
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Video from their Kickstarter