SCIONS OF THE COMPUTARCHS: PSYCHE/NET
Issue 2.0
Issue 2.0
A project to document humanity's greatest minds for posterity grew beyond all expectations. Psyche/Net turned recordings, journals, and interviews into uncannily realistic simulations. Others wanting the same immortality vie to be WorldNet experience stars streaming yottabytes of thoughts and memories from their Leicakon™ implant eyes. A million minds already sit in its data stores. Trillions of experiences await those with nothing worth remembering. Psyche/Net observes, analyzes, and predicts the thoughts and behaviors of billions. The watcher, the archivist of humanity abides. But to what ends?
Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. The second issue of brings Psyche/Net into your campaigns. Inside is a full patron AI write-up, four Psyche/Net patron programs (1st - 4th levels), a player information handout, campaign advice, and an appendix to create digital constructs (aka - familiars) for devotees of Psyche/Net.
Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. The second issue of brings Psyche/Net into your campaigns. Inside is a full patron AI write-up, four Psyche/Net patron programs (1st - 4th levels), a player information handout, campaign advice, and an appendix to create digital constructs (aka - familiars) for devotees of Psyche/Net.
By James A Pozenel, Jr.
Horse Shark Games more HERE
Art by Sinereous (J. Labelle), David Fisher, Matt Sutton, Juan Ochoa, brgrintow, Darrenn Canton, Jayna Pavlin
Horse Shark Games more HERE