124 pages, perfect-bound softcover, 8.5 x 5.5 inches. Color cover, black-and-white interior. New.
The half-orc Incinerator Triplets Proteus, Nucleus, and Electrolysis, have seized control of the region and set up the Smuggler’s Pass race course as cover for their true operation, the search for the Black Pyramid.
They’ve really made a mess of things as they’ve dug into the shipping lanes.
- By Water the Tire God, EYE-RBBR, is arriving to turn their newly conquered land to tar.
- By Jungle the merfolk, once happily in the water, cleave through the underbrush on the back of their Hammer-Jaguars, seeking to end the race by any means, and are currently caught in a struggle between god and ruler.
- By Desert ROKOM, the Raiders of the Kingdom of Men, loot and pillage cargo to assert their command of the region. They also search for the Once and Future Kart, but that’s entirely unrelated.
What’s more, the Free Dragons have awoken again, a force unleashed by Gaia itself.
And if merfolk gods and tire gods aren’t enough, there are rumours of a Gasoline God filling the air; the stink of the progeni-TORQUE is all over this.
THANK THE GODS that this is not a RACE but an ADVENTURE! But, there is also a rally-raid race across the desert sand dunes, rocks, and jungle. The prize is 180000 GP and bragging rights!
What’s inside though?
- NEW VEHICLES! TRUCKS!
- New equipment, armor, and liveries, for Drivers, Bikes, and Karts!
- 240+ encounters… what more do you need to know.
- 75+ New Bestiary Entries… ranging from Motor Sphinxes to Supercharged Plesiosaurs
- 52+ New NPCS: from those wandering the desert, to those spectating, and those running the show!
- 15 Bivouacs, to rest and regroup; and many more false ones.
- 14 Unique Dragons, each more terrifying, weird, and more supercharged than the last!
- 8 Competing Racing Teams, one per circuit council member; each carrying their own strange relic.
- 6 biomes to race across: desert, rock, jungle, water, shipping lane, and the Rubber God’s favorite TAR; each with their own out of control tables, Dungeons with strange world altering encounters, and ruins of strange sacrifice to summon Dragons and worse.
- 6 Pregenerated Characters, because who really has Level 10’s ready to go!
- 2 New Deities: The Gasoline God and the Neon God, each with divine Favors, and canticles.
- 2 New Mighty Deeds (warriors need love)
- 2 New Cleric Spells (Clerics need it too)
Credits
- Writing - Sean Richer
- Editing - Jarrett Crader (MRC)
- Cover and Internal Art - Jonathan La Mantia
- Layout - Eric Hill
PIT NOTE: This is a large silk touch cover. Sean, of Orbital, is always doing curious games. Smuggler's Pass adds to his Dungeon Grand Prix series.
More from Orbital Intelligence HERE