A one player (duet or solo) post-mortem adventure. You’ve been given a second life, but can you get out of the graveyard without losing it again?
Start this graveyard adventure after a PC dies or as an intro adventure for a new character.
This adventure is written as if the character has recently died, and their spirit has taken over a new body in the Rose Hill Cemetery. The adventure can be played with or without a GM; certain parts of the adventure have been arranged to allow for randomization to prevent a solo player from getting too much foreknowledge of the events of the adventure. A GM should feel free to pick from the available encounters and items to create interesting scenes for the adventure.
Includes
- 20-page, A5 zine, color
Credits
Writing and Design: M. Allen Hall