DON'T TREAD ON ME
The American Revolution Solitaire Board Game
From WHITE DOG GAMES
Don't Tread On Me is a strategic-level solitaire simulation of the American Revolution, published by White Dog Games. Based on the popular Vietnam Solitaire: Special Edition game system from White Dog Games, "DTOM" was designed by R. Ben Madison and developed by Wes Erni. The player of this solitaire game plays the British side along with American "Loyalist" forces against the A.I. forces of George Washington and the Continental Congress. The game features a number of innovative elements including political control, state loyalty levels (which can change), and an off-map system to show the presence of militia forces in a battle.
"This game though takes a very different perspective on the conflict as the player plays as the British side along with American Loyalist forces against the forces of George Washington and the Continental Congress as controlled by the game system’s AI. I really like this one as it is not only about battle, although it does definitely have its share of conflict, but it features a number of interesting aspects about the revolution including political control, state loyalty levels which change over time and due to events and the outcomes of battles, and even a system dealing with the naval aspect of the conflict in dealing with smugglers and their attempt to bring the rebels arms and ammunition." - Grant Kleinhenz, The Player's Aid
Game Components
88 Thick, Laser-Cut Counters and Markers
16-Page Rulebook
17" x 22" Game Map
Double-Sided Scenarios Sheet
Dice NOT Provided
Game Features
Land and Naval Combat
City Sieges
Rebel Campaigning
Loyalist Strongholds
Random Events
Battle Effects on Congress
Logistics
Smuggling
Smallpox
Congress and State Politics
Canada Invasion
Winter Turn Attrition
French Intervention
and More!